AdjustableModPanel

An Addon for Kerbal Space Program.

View project on GitHub

Changelog

modName Adjustable Mod Panel (KAMP)
license BSD-2-Clause
author radistmorse and zer0Kerbal
forum (https://forum.kerbalspaceprogram.com/index.php?/topic/207263-*/)
github (https://github.com/zer0Kerbal/zer0Kerbal/AdjustableModPanel)
curseforge (https://www.curseforge.com/kerbal/ksp-mods/AdjustableModPanel)
spacedock (https://spacedock.info/mod/2997)
ckan AdjustableModPanel

Version 1.5.99.1-prerelease - <Thank you Morse> edition

  • Released
    • 12 Jan 2023
    • for Kerbal Space Program 1.12.4
    • by zer0Kerbal

Summary 1.5.99.1

  • Compile for 1.12.4
    • .NET 4.7.2
    • C# 7.0
  • v1.5.99.17 --> 1.5.99.22

Status 1.5.99.1

  • Issues
    • closes #36 - Adjustable Mod Panel (AMP) 1.5.99.1-prerelease <Thank you Morse> edition
    • closes #37 - 1.5.99.1 Additional Tasks
    • updates #32 - [Bug 🐞]: TUFX

Version 1.5.99.0-adoption - <Peekaboo> edition

  • 12 Mar 2022
  • Release for Kerbal Space Program [KSP 1.12.x]

  • adopted by zer0Kerbal

Localization

  • Add
    • folder
      • [readme.md] v2.0.1.1
      • [quickstart.md] v1.0.1.0

Code

  • Compile
    • .NET 4.7.2
    • C# 10.0
  • Update
    • [AdjustableModPanel.csproj]
    • [AdjustableModPanel.sln]
    • [AssemblyInfo.cs]
  • Add
    • [Version.tt] 2.0.2.2
    • [InstallChecker] v2.1.0.0
  • Localization
    • [AdjustableModPanel.cs]
    • [InstallChecker.cs]
    • used as many Squad strings as possible
      • who knew KSP had three strings for Okay? (Ok, OK, Okay) - maybe it also has (ok)?
      • some strings grew longer - will see if any comments
    • updates #9 - Localization - Master
    • closes #10 - American English
    • closes #27 - Code Localization

Folder Structure

  • Create
    • docs/
      • Code/
      • LegalMumboJumbo/
        • [LegalMumboJumbo] v1.0.4.1
        • [License.md]
        • [FORUM-01.png]
    • [404.md] v1.0.3.0
    • [Attribution.md] v1.0.5.0
    • [Localizations.md] v1.1.4.0
    • [ManualInstallation.md] v1.1.2.0
    • [readme.md] v1.6.6.2
  • root/
  • _releasenotes
    • [].gitattributes] v2.0.3.0
    • [].gitignore] v2.0.5.0
    • [.imgbotconfig] v2.0.0.0
    • [AdjustableModPanel.version] file
    • [changelog.md]
    • [_buildJSON] v1.3.3.6.4
    • [_buildRelease] v1.1.3.1
    • [_deploy] v1.1.3.4
    • [_gitClean] v1.0.2.0
    • [_pullIssues] v1.1.0.1
    • [_pullReleaseNotes] v1.1.0.1
    • json/[_release] v1.0.3.0
  • github/
    • [_settings] v1.0.9.1
      • workflows/
        • [AVC-VersionFileValidator] v1.4.0
        • [createIndexesfromMarkdown] v1.0.2.1
        • [greetings] v1.1.0.2
    • img
      • [HeroLogo_1920x1920.png]
      • [HeroLogo_1920x1920-green.png]

Status

  • Issues
    • closes #2 - add screenshot branch
    • closes #3 - Minimal hint to prevent potential NRE
    • closes #4 - Adjustable Mod Panel 1.5.99.0-adoption <Peekaboo> - duplicate
    • closes #28 - [ImgBot] Optimize images - contributed by imgbot[bot]
    • closes #30 - [Bug 🐞]: AMP and TUFX incompatability/NRE
  • Project
    • closes #5 - Adjustable Mod Panel 1.5.99.0-adoption <Peekaboo> edition
    • closes #6 - 1.5.99.0 Verify Legal Mumbo Jumbo
    • closes #7 - 1.5.99.0 Update Documentation
    • closes #8 - 1.5.99.0 Social Media

Version 1.5.3

  • KSP 1.8

Version 1.5.2

  • KSP 1.7
  • Ignore buttons with no texture

Version 1.5.1

  • KSP 1.6
  • Small fix

Version 1.5

  • Fixed to work with the latest ToolbarControl 0.1.6.6 (older versions won’t work).
  • Implemented “pin mod” functionality.
  • There is no guarantee of the exact mods order, but all the pinned mods will be shown before all the others.
  • Adjustable Mod Panel will always remain in the first place, though.

Version 1.4

  • KSP 1.4

Version 1.3

  • Added support for ToolbarControl.
  • No other changes.
  • If you do not use ToolbarControl, you can ignore this update.

Version 1.2

  • Mod icon is now also taken into account when trying to distinguish one mod from another.
  • That should fix the issue with the “Science!” mod.

Version 1.1

  • Now the mod can disable itself.
  • It can’t be disabled in KSC, so you’ll never lose access to the mod.