Coyote Cargo Freighter (CCF)
Marketing Slicks
* [Introduction by `dboi88`](#introduction-by-dboi88)
* [Freighter](#freighter)
* [Interior](#interior)
* [EVA Prepack](#eva-prepack)
* [Engine FX](#engine-fx)
* [Features](#features)
* [Example Craft](#example-craft)
* [Mod Support](#mod-support)
* [USI Life Support (USI-LS)](#usi-life-support-usi-ls)
* [USI Modular Kolonization Systems (MKS/OKS)](#usi-modular-kolonization-systems-mksoks)
* [Kerbal Inventory System (KIS)](#kerbal-inventory-system-kis)
* [Extraplanetary Launchpads (XPL)](#extraplanetary-launchpads-xpl)
* [OSE Workshop](#ose-workshop)
* [Hanger by Allista](#hanger-by-allista)
Introduction by dboi88
The Cargo Freighter was born out of a desire to move LARGE amounts of cargo around in sandbox and late game career saves. With a max part count of only 20 parts the days of building CPU breaking 300 parts ships are gone. While the Cargo Freighter performs its main role amicably it can also be set up to provide a variety of different configurations, including Arkships, passenger liners, debris removal and recycling, mobile construction centers and many more.
Freighter
Interior
EVA Prepack
Engine FX
Features
- Asymmetrical Design.
- Rear Truss & Main Hull Have Automatic Weight Balancing Feature.
- 5m Kontainer Docking Ports Integrated Into Rear Truss.
- Deliver Kontainers at your destination and bring back empties.
- Range Of Interchangeable Modules In Two Sizes.
- Internal EVA Prep Space With Small Kontainer/Storage Rack.
- None Career Game Breaking (parts are at the end of the tech tree and extremely expensive)
- Fuelled By The Insanely Expensive Karbundrum, You Will Need Mining Operations In Place
- Has To Be Built In Situ (If you manage to reach orbit with this please let me know :D)
- Custom CSI Freighter catagory for all freighter parts.
- Hanger Bay & Cargo Bays
- Support @allista’s hanger mod allowing you to store crafts and re-spawn later.