MoarKerbals (MOAR)
BLURB
Installation Instructions
Using CurseForge/OverWolf app or CKAN
You should be all good! (check for latest version on CurseForge)
If Downloaded from CurseForge/OverWolf manual download
To install, place the MOD-NAME
folder inside your Kerbal Space Program’s GameData folder:
- REMOVE ANY OLD VERSIONS OF THE PRODUCT BEFORE INSTALLING
- Delete
<KSP_ROOT>/GameData/MOD-NAME
- Delete
- Extract the package’s
MOD-NAME/
folder into your KSP’s GameData folder as follows:<PACKAGE>/MOD-NAME
–><KSP_ROOT>/GameData
- Overwrite any preexisting folder/file(s).
- you should end up with
<KSP_ROOT>/GameData/MOD-NAME
If Downloaded from SpaceDock / GitHub / other
To install, place the GameData
folder inside your Kerbal Space Program folder:
- REMOVE ANY OLD VERSIONS OF THE PRODUCT BEFORE INSTALLING
- Delete
<KSP_ROOT>/GameData/MOD-NAME
- Delete
- Extract the package’s
GameData
folder into your KSP’s root folder as follows:<PACKAGE>/GameData
–><KSP_ROOT>
- Overwrite any preexisting file.
- you should end up with
<KSP_ROOT>/GameData/MOD-NAME
The following file layout must be present after installation
<KSP_ROOT>
+ [GameData]
+ [MOD-NAME]
+ [Agencies]
...
+ [Compatibility]
...
+ [Config]
...
+ [Contracts]
...
+ [Flags]
...
+ [Localization]
...
+ [Parts]
...
+ [Plugins]
...
* #.#.#.#.htm
* Attributions.htm
* changelog.md
* License.txt
ManualInstallation.htm
* readme.htm
* MOD-NAME.version
...
* [Module Manager][mm] or [Module Manager /L][mml]
* ModuleManager.ConfigCache
* KSP.log
...