Version 2.0.3.2 - Deployable Serenity
- thank you to forum users @Buzz light fear, @Cavscout74 for the idea!
- for those who have the DLC Breaking Ground installed there is a new feature for two Serenity parts
- the DeployedRTG and the DeployedSolarPanel can now be plugged into a SimpleLogistic’s network
Mini-NUK-PD Radioisotope Thermoelectric Generator (DeployedRTG)
- all the normal rules for RTG apply
- produces .50 EC/s
- produces heat like stock RTG
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually ‘plug-in’ to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- has a battery of 25 EC units
OX-Stat-PD Photovoltaic Panel (DeployedSolarPanel)
- produces .15 (max) EC/s
- has a battery of 25 EC units
- needs sunlight
- all the normal rules for solar apply
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually ‘plug-in’ to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- there is a limitation, SimpleLogistics currently just averages out resources over the network.
Add SimpleLogistics! to KAS PrtPylonPwer (so anything attached can draw power)
- Thank you to leatherneck6017 for this idea.
- add KAS-PortPylonPwr.cfg
- experimental: IsActive = True
- FUTURE: need to expand to anything that has cck-lights, including deployable-lights and tracking lights.
- range of inclusion in SimpleLogistic Network - currently ~2.4km, can always use relays
- after deploying, must manually ‘plug-in’ to the SimpleLogistics network.
- existing rtg/solarpanels might not work - might have to pick them up (using RMB/PAW) and redeploying them again
- there is a limitation, SimpleLogistics currently just averages out resources over the network.
Code and Code Related
- added Version.tt and AssemblyVersion.tt automation
- moved AssemblyVersion.tt/.cs into Properties/
- updated to v2 of InstallChecker.cs
- moved Textures/ -> Plugins/Textures/
Deployment and Backend
- update changelog to include new Kerbal Changelog features
- updated _deploy and _buildRelease
- automated Readme.md -> Readme.htm
- Readme.htm now included in releae
- CONTRIBUTING.md now included in repository
- updated .version to be avc compliant
- added avc github checker and badge
- updated .gitattributes .gitignore
- added json’s
- updated / modernized .csproj
- updated Readme.md
- updated Releases.layout.md
See Full Changelog for full details of changes
See Known Issues for known issues
**
*red box below is a link to forum post on how to get support
***
Kerbal Space Program 1.8.1
Unity 2019.2.2f1
.NET Framework 4.8
Be Kind: Lithobrake, not jakebrake! Keep your Module Manager up to date