SpecialPartsDivision

An Addon for Kerbal Space Program.

View project on GitHub

Changelog

modName Special Parts Division (SPD) by dtobi
license CC-BY-ND-4.0+ARR
author dtobi and zer0Kerbal
forum (https://forum.kerbalspaceprogram.com/index.php?/topic/208046-*/)
github (https://github.com/zer0Kerbal/zer0Kerbal/SpecialPartsDivision)
curseforge (https://www.curseforge.com/kerbal/ksp-mods/SpecialPartsDivision)
spacedock (https://spacedock.info/mod/3024)
ckan SpecialPartsDivision

Version 2.2.99.0-adoption - <Thank you dtobi> edition

Change Summary 2.2.99.0

  • THIS IS A PRERELEASE
    • Do not use on saves you care about
      • some parts will have future changes:
        • node attachment points
        • physical size, cost, mass et cetera might change to match stock
  • Modernized, and localized all twenty-six specialized parts
    • all parts are showing in editor and flight
    • functionality is limited
      • relies on missing plugin
      • dtobi has licensed to zer0kerbal
  • Compatibility (experimental)
    • [DRELite.cfg]
    • [KMTools.cfg]
    • [TweakScale.cfg]

Adoption by zer0Kerbal

Changes 2.2.99.0

Recreate Prior Releases

  • Releases
  • closes #29 - 2.1.0.0-release
  • closes #28 - 2.1.2.0-release
  • closes #27 - 2.1.1.0-release
  • closes #26 - 2.0.1.0-release
  • closes #25 - 2.0.0.0-release
  • closes #24 - Releases to be archived

Parts 2.2.99.0

  • 26 parts in total
    • Lint
    • Modernize
    • Localize
    • Done (mostly):
      • Nodes
      • inventory
      • DRAG_CUBES

Asset Updates 2.2.99.0

  • create Assets/ folder
  • convert from mesh to MODEL
  • convert
    • from tga to png
    • was: tga (8.4 mb)
    • now: png (1.8 mb)
  • rename
    • models to unique names
    • textures to unique names
  • update
    • model pointers (.png et al to .dds)
    • model texture pointers to new names
  • relocate assets to Assets/
  • change model = path
    • was: model = Klockheed_Martian_Special
    • now: model = KlockheedMartian/SpecialPartsDivision
    • now parts show up in game
  • eliminate
    • duplicate textures
    • duplicate models
  • relocate part.cfg to Parts/
  • closes #35 - Asset Updates
  • closes #38 - Update Model Path

Compatibility 2.1.99.0

  • Split out from part configs:
    • [DRELite.cfg] (experimental)
    • [KMTools.cfg] (experimental)
    • [TweakScale.cfg] (experimental)

Part Localization 2.2.99.0

  • 26 parts to localize
  • create Localization/
    • [en-us.cfg] v1.0.0.0
    • [readme.md] v2.1.2.1
    • [readme-ru.md] v1.0.0.0 - spasibo evanisrael
    • [quickstart.md] v1.0.2.0
    • [quickstart-ru.md] v1.0.2.0 - spasibo evanisrael
  • Add
    • all parts lacking tags
    • will update in future to fill in part specific data
  • closes #7 - American English
  • closes #23 - Part Localization
  • closes #36 - Add Missing Tags
  • updates #6 - Localization - Master

Hero Logo/Cover image 2.2.99.0

  • Create
  • HeroLogo.png
    • All Rights Reserved by zer0Kerbal
    • copy/convert to HeroLogo.jpg

Documentation 2.2.99.0

  • readme
  • .version
  • changelog.md (this)
  • docs/
    • [_config.yml] v1.0.3.0
    • [404.md] v1.0.4.0
    • [Attribution.md] v1.0.9.0
    • [LegalMumboJumbo.md] v1.0.6.0
    • [Localizations.md] v1.1.9.0
    • [ManualInstallation.md] v1.1.9.1
    • [Marketing.md] v1.0.3.0
    • [Notices.md] v1.0.2.0
    • [PartsCatalog.md] v1.1.4.3
    • [Why.md] v1.1.1.1

Update License

  • Update
    • Updated License: {CC BY-ND 4.0+zer0Kerbal}
    • licensed directly with original author dtobi
      • was: {CC BY-NC-ND 3.0+zer0Kerbal}

Status 2.2.99.0

  • Issues
    • closes #2 - Special Parts Division (SPD) 2.2.99.0-adoption <Thank you dtobi> edition
    • closes #3 - 2.2.99.0 Verify Legal Mumbo Jumbo
    • closes #4 - 2.2.99.0 Create Documentation
    • closes #5 - 2.2.99.0 Create Social Media

Version 2.2.0.0-release

  • raidernick
  • missing archive

  • Fixed part animations
  • Fixed part scaling, remove mm config fix if you have it
  • Converted all textures to MBM to fix tga issues
  • Removed broken tweak scale version from zip, please download latest version here(YOU NEED IT): http://forum.kerbalspaceprogram.com/threads/80234
  • Updated info for new license

Using the wet workshop parts

  • You can turn any fuel tank (even 5m KW Rocketry Tanks) into a space station now. Follow these steps:
    • Attach the door to a tank
    • Launch your rocket and drain the tank COMPLETELY. (Smart Parts has a fuel valve to help with that!)
    • Bring supplies and transfer these to the door.
    • Klick the door and convert empty tanks to empty space to living space
    • Bring kerbals to the door
  • Right now all happens in the door. Depending on the feedback, I might continue this and extend it with connected living space support, etc

Version 2.1.2.0-release

  • closes #24 - Releases to be archived
  • closes #28 - 2.1.2.0-release
  • missing release notes

Version 2.1.1.0-release

  • updates #24 - Releases to be archived
  • closes #27 - 2.1.1.0-release
  • missing release notes

Version 2.1.0.0-release

  • Wet workshop parts
  • Hopefully a fix for the COM bug with the windows
  • closes #29 - 2.1.0.0-release
  • updates #24 - Releases to be archived

Version 2.0.1.0-release

New Klockheed Martian Structure and Tubes and Hatches

  • More stability and wet workshops
  • New Tweakscale
  • Less tight integration with km_lib.dll
  • Wet workshop parts

  • updates #24 - Releases to be archived
  • closes #26 - 2.0.1.0-release

Version 2.0.0.0-release

Skylab IVA and new folder structure

  • Skylab Iva
  • New folder structure
  • Space telescope parts
  • New black tubes for Hubble-like telescopes
  • Hatch for Hubble-like telescopes
  • Please delete ALL old Klockheed Martian folders before installing the V2.0 Thank you!
  • Lens for telescopes
  • updates #24 - Releases to be archived
  • closes #25 - 2.0.0.0-release

Version 0.3.0.0-release

More resizable parts and Skylab

  • New Skylab science laboratory
  • More resizable parts: Crocodiles (Thanks Floppster)
  • Half size cargo bay (Thanks Floppster)
  • Corrected the size of the large shrouds
  • missing release archive

Version 0.2.0.0-release

Tweakscale integration an mesh fixes

  • Added Tweakscale to reduce part count (Thanks Floppster)
  • Corrected collision meshes for cargo bay and long shroud
  • missing release archive

Version 0.1.0.0-release

  • 01 Jun 2014
  • Initial release by dtobi
  • missing release archive